We’ll be talking a lot more about this in the comin gweeks. While Sins of a Solar Empire will continue to have a spectacular single player experience (the AI has gotten a lot of attention), the multiplayer experience has gotten a lot of attention. Yes, Sins of a Solar Empire: Rebellion has a new sound track (along with new effects). Similarly, there are new corvette class ships coming into the game. In addition, there are some new battleships with some interesting abilities coming into play. The civil war can become pretty brutal as each loyalist and rebel faction now has access to its own Titan class ship. The Vasari Rebels, for example, go a very different direction than the Vasari Loyalists.Īs briefly discussed above, these new factions come with their own tech trees which let players take on some very new strategies that should be quite interesting to see play out. I can say that these aren’t cosmetic things either. In doing so, a whole range of new technologies open up. As the civil war escalates, players can choose to become a Loyalist or a Rebel. But during the course of the game, the player has to make some tough choices. The start of the game is very much like Sins of a Solar Empire: Trinity. In Rebellion, as the name implies, things have kind of gone to hell. Hopefully by now you know something about the grand histories of each of these mighty races. In Sins of a Solar Empire, there were 3 races – TEC, Advent, Vasari. With the beta of Sins of a Solar Empire: Rebellion approaching, it’s time to start talking a bit about its features.
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